Can you think of anyone whose life is not affected by government information and communications technology? Anyone at all?
Even in the farthest reaches of the remotest areas, even when a population is completely isolated from the outside world, people’s lives are affected by the policies and procedures of the government that administers the area in which they live, and no doubt those of some other governments as well. And virtually all* governments carry out their procedures with the support of information and communications technologies (ICTs).
The usability of government systems affects us all. All 6.8 billion of us.
Usability is the effectiveness, efficiency, and satisfaction that a system or product provides to the people who use it. Even if we never use any government systems ourselves — even if we never visit a government website to pay a parking ticket or obtain retirement/pension information — we feel the effects of the usability of the systems that our governments at all levels use to conduct their business. Effectiveness and efficiency (two sides of the usability triangle) are major factors in the productivity of both civil servants and military personnel. Satisfaction (the other side of the triangle) is more important for encouraging citizens to use online methods to interact and communicate with government, but it also plays a role in fostering morale and therefore productivity of government employees. If you like your job, you are likely to be better at it.
Some may say that politics enters into the question of government system usability; I say it does not. We may disagree about what we want government to do, but I think we can all agree that we want it to be more cost effective.
In the usability of government systems, we are all stakeholders.
* Do you know of a government that doesn’t use ICT at all? Please let me know! If you could do this via a comment to this post, that would be even more awesome, and greatly appreciated.

Here are some highlights, adapted and slightly modified from the book’s introduction:
Yesterday I used a mobile boarding pass for the first time. United Airlines’ checkin didn’t make me choose between mobile and paper, so I chose both — it wasn’t a risk to try mobile because I would have the paper as a backup, just in case.

But sometimes it is not, and yesterday I ran across a perfect example. Consider the figure at right. This is a list of car sizes in the preferences area of a travel application. Does the list look logical to you? I can never remember whether “economy” is smaller than “compact” or vice versa; and what in the world is “special”? I submit that size is the logical order for a choice of sizes (duh!).
14 May 2012
New SIGCHI Community: Research-Practice Interaction
A small group of people, mostly participants in this past week’s annual “CHI” (Computer-Human Interaction) conference, have formed a community to promote the exchange of information between research and practice in the fields involved with making computer systems and web sites better suited for use by the people who use them. This community exists under the auspices of the Association for Computing Machinery’s (ACM’s) Special Interest Group on Computer-Human Interaction (SIGCHI), and we call it Research-Practice Interaction. Our mission is as follows:
The Research-Practice Interaction community is a bridge between research and practice in HCI, including all flavors thereof (user experience, usability, interaction design, information architecture, etc.etc.). We aim to promote the exchange of information between researchers and practitioners, such that research and its results are more accessible to practitioners and that practitioner information needs are conveyed to researchers.
This community arises from the work that several of us have been doing in this area over the last few years, in SIGCHI and elsewhere. We are concerned when we hear practitioners say that the CHI conference is not relevant to them, when we know that it offers rich opportunities for cross-fertilization and has much content that would clearly be relevant if it were easier to digest. We are concerned when we read research papers that use valid research methods but unrealistic examples or situations, when we know that using realistic examples would make them more relevant to practice and more solid as useful research.
At CHI2010 we held a workshop on this topic (see the recap). (Similar workshops were held at the 2010 Information Architecture Summit and the 2011 conference of the Usability Professionals Association.) We concluded that the research and practice communities are what they are, for reasons that support their internal needs; and rather than beating our heads against the walls trying to change them, we who have (or want to have) some understanding of both communities need to build bridges and information conduits between them.
Hence the SIGCHI Research-Practice Interaction Community.
ACM members can join the community as a full member. Nonmembers can sign up for a free acm.org account and join the community as an affiliate, to receive updates and information.
If you care about the flow of information between research and practice in the field of interaction between people and technology, join us in helping make it better!